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Interactive TV

Role:   Lead Visual Designer
Overview

Our team was responsible with developing digital television product and service experiences. The team included interaction design, visual design, animation, and copy writing. Our focus was to leverage and align to the current development roadmap to improve current product improvements, as well as creating proposals for new television products.


DTV: Digital Television OSD

This design employs a innovative animated structure of pipes, balls, and moving "puck" to help users navigate the menu structure. The animation states inform the user of past, present, and future navigation paths. Based on years of research, our design was the first application to a released product.

This is a screen from a demo that our group produced. The settings view allows the user to adjust various display attributes from the remote control.


Settop Box Advanced Program Guide (APG)

Neon is a prototype of a digital signal converter set-top box. Our group was tasked with developing a proprietary branded interface.

Features addressed in Neon include viewing broadcast digital (ATSC), analog (NTSC) signals, digital satellite channels, and services from the DirecTV system. The user navigates throughout system with a remote control device, while on-screen visual feedback is in the form of a jumping highlight.

Process

We reviewed competing converter solutions, focusing on program guides. We used whiteboards to create a user journey maps to understnad our targeted users.

Once we agreed on a specific user, we defined a specific use case and features needed to complete the task. This prototype was used to share our proposals with the wider team, as well for initial testing.

OSD View
  • Contextual Information View
  • Sorted Menu View - defining available content

 

Summary View
  • Tabbed navigation
  • Search function
  • Additional content area


Settop Box Waist Remote Control

Requirements from settop box solution drove selection of Waist model. I produced this model to simulate remote control interaction with our paper prototype.



The interface shouldn't interfere with the customer   •   If you can't briefly explain the solution, it's too complex   •   The design should include an element of fun!